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B.R. = Best Round
| Army | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 00:25:31 | 0 | 2 | 0 | 20 |
| MEC | 00:13:35 | 0 | 1 | 0 | 2 |
| PLA | 00:01:04 | 1 | 0 | 1 | 0 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 00:40:10 | 1 | 3 | - | - |
| Averages | 00:04:01 | 0 | 0 | 0 | 2 |
| Map | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| Sharqi Peninsula | 00:24:08 | 0 | 1 | 0 | 20 |
| Taraba Quarry | 00:13:35 | 0 | 1 | 0 | 2 |
| Dragon Valley | 00:01:23 | 0 | 1 | 0 | 0 |
| Wake Island 2007 | 00:01:04 | 1 | 0 | 1 | 0 |
| Total | 00:40:10 | 1 | 3 | – | – |
| Averages | 00:10:02 | 0 | 1 | 0 | 6 |
| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 00:26:35 | 1 | 2 | 0.5 | 20 |
| MEC | 00:37:43 | 0 | 2 | 0 | 20 |
| PLA | 00:02:27 | 1 | 1 | 1 | 0 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:13:35 | 0 | 1 | 0 | 2 |
| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|---|---|---|---|---|
| Armor | 00:06:29 | 0 | 3 | 0 | 0 |
| Aviator | 00:01:20 | 0 | 2 | 0 | 0 |
| Air Defense | 00:02:56 | 0 | 3 | 0 | 0 |
| Helicopter | 00:00:54 | 0 | 0 | 0 | 0 |
| Transport | 00:02:22 | 0 | 2 | 0 | 0 |
| Artillery | 00:00:00 | 0 | 0 | 0 | 0 |
| Ground Defense | 00:00:24 | 0 | 0 | 0 | 0 |
| Total | 00:14:25 | 0 | 10 | – | 0 |
| Averages | 00:02:03 | 0 | 1 | 0 | 0 |
| Expansion | BF2 | SF | EF | AF |
|---|---|---|---|---|
| Time | 00:25:31 | 00:00:00 | 00:13:35 | 00:00:00 |
| Kit | Time | Kills | Deaths | Ratio |
|---|---|---|---|---|
| Anti-tank | 00:00:28 | 1 | 1 | 1 |
| Assault | 00:01:16 | 0 | 2 | 0 |
| Engineer | 00:10:42 | 4 | 5 | 0.8 |
| Medic | 00:00:00 | 0 | 0 | 0 |
| Special-Ops | 00:24:02 | 0 | 23 | 0 |
| Support | 00:00:57 | 0 | 2 | 0 |
| Sniper | 00:00:16 | 0 | 1 | 0 |
| Total | 00:37:41 | 5 | 34 | – |
| Averages | 00:05:23 | 1 | 5 | 0.15 |
| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|---|---|---|---|---|
| Assault Rifles | 00:00:23 | 0 | 1 | 0 | 0% |
| Grenade Launcher Attachment | 00:00:10 | 0 | 1 | 0 | 0% |
| Carbines | 00:12:06 | 0 | 11 | 0 | 3.06% |
| Light Machine Guns | 00:00:56 | 0 | 2 | 0 | 4.88% |
| Sniper Rifles | 00:00:16 | 0 | 1 | 0 | 100% |
| Pistols | 00:00:22 | 0 | 0 | 0 | 8% |
| AT/AA | 00:00:01 | 0 | 0 | 0 | 0% |
| Submachine Guns | 00:00:00 | 0 | 0 | 0 | 0% |
| Shotguns | 00:05:26 | 5 | 5 | 1 | 3.57% |
| Knife | 00:01:20 | 0 | 1 | 0 | 0% |
| Defibrillator | 00:00:00 | 0 | 0 | 0 | 0% |
| Explosives (C4, Claymore, AT Mine) | 00:01:29 | 0 | 2 | 0 | 0% |
| Hand Grenade | 00:00:41 | 0 | 0 | 0 | 5% |
| Total | 00:21:41 | 5 | 22 | – | – |
| Averages | 00:01:40 | 0 | 2 | 0 | 4.199% |
| Equipment | Time | Kills | Deaths | Ratio | Usage |
|---|---|---|---|---|---|
| Knife | 00:01:20 | 0 | 1 | 0 | 10 |
| Defibrillator | 00:00:00 | 0 | 0 | 0 | 0 |
| Claymore | 00:00:00 | 0 | 0 | 0 | 0 |
| Hand Grenade | 00:00:41 | 0 | 0 | 0 | 5 |
| AT Mine | 00:00:11 | 0 | 0 | 0 | 5 |
| C4 | 00:01:18 | 0 | 2 | 0 | 0 |
| Tactical (Flash, Smoke) | 00:00:00 | 0 | 0 | 0 | 0 |
| Grappling Hook | 00:00:00 | 0 | 0 | 0 | 0 |
| Zipline | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 00:03:30 | 0 | 3 | 0 | 20 |
| Averages | 00:00:16 | 0 | 0 | 0 | 2 |
| Favorite Victims & Worst Enemies | |
|---|---|
| Favorite Victim (Kills to) | |
| More Victims (Top 10) |
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| Worst Enemy (Deaths by) | |
| More Enemies (Top 10) |
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| Misc. Stats | |
|---|---|
| PID (Player ID Number) | 11748226 |
| Enrollment Date | 2023-12-11 17:22:06 |
| Last Battle On | 2023-12-18 09:01:53 |
| Last Update | 00:00:00 |
| Next Update | 00:10:00 |
| Kicked & Banned | 0 / 0 |
| Team: Kills, Damage, & Vehicle Damage | 0 / 0 / 0 |
| Cost ($50 base) | 74.6888 cph |
| Unlocks |
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| Awards | |
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| SF Badges & Medals |
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| Time To Advancement | |
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| Rank |
Next Rank: Private First Class Score: 22 of 150. At your historical rate, you should earn 128 in 43 days (or 3 Hours, and 33 Minutes straight).
Next Rank: Lance Corporal Score: 22 of 500. At your historical rate, you should earn 478 in 159 days (or 13 Hours, and 16 Minutes straight).
Next Rank: Corporal Score: 22 of 800. At your historical rate, you should earn 778 in 259 days (or 21 Hours, and 36 Minutes straight). |
amirr Private

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