Player Profile | Team Profile | Combat Profile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
B.R. = Best Round
Army | Time | Wins | Losses | Ratio | B.R. |
---|---|---|---|---|---|
USMC | 04:51:26 | 8 | 7 | 1.14 | 99 |
MEC | 03:11:41 | 3 | 9 | 0.33 | 79 |
PLA | 01:59:57 | 1 | 6 | 0.17 | 48 |
SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
SAS | 00:00:00 | 0 | 0 | 0 | 0 |
SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
European Union | 00:01:06 | 0 | 0 | 0 | 0 |
Total | 10:04:10 | 12 | 22 | - | - |
Averages | 01:00:25 | 1 | 2 | 0 | 23 |
Map | Time | Wins | Losses | Ratio | B.R. |
---|---|---|---|---|---|
Kubra Dam | 00:27:29 | 0 | 2 | 0 | 25 |
Mashtuur City | 00:10:32 | 0 | 1 | 0 | 25 |
Zatar Wetlands | 00:56:25 | 2 | 0 | 2 | 31 |
Strike at Karkand | 00:13:00 | 2 | 1 | 2 | 18 |
Sharqi Peninsula | 00:10:37 | 0 | 1 | 0 | 14 |
Gulf Of Oman | 00:13:34 | 0 | 1 | 0 | 30 |
Taraba Quarry | 00:55:12 | 1 | 1 | 1 | 53 |
Road To Jalalabad | 01:43:13 | 1 | 4 | 0.25 | 79 |
Daqing Oilfields | 00:28:20 | 1 | 0 | 1 | 45 |
Dalian Plant | 02:15:11 | 3 | 3 | 1 | 50 |
Dragon Valley | 01:32:42 | 1 | 4 | 0.25 | 63 |
N/A | 00:39:09 | 1 | 1 | 1 | 99 |
Midnight Sun | 00:12:33 | 0 | 2 | 0 | 0 |
Operation Road Rage | 00:06:15 | 0 | 1 | 0 | 8 |
Total | 10:04:12 | 12 | 22 | – | – |
Averages | 00:43:09 | 0 | 2 | 1 | 39 |
Theater | Time | Wins | Losses | Ratio | B.R. |
---|---|---|---|---|---|
USMC | 06:19:09 | 9 | 14 | 0.64 | 63 |
MEC | 02:39:20 | 5 | 5 | 1 | 53 |
PLA | 04:28:46 | 5 | 9 | 0.56 | 63 |
SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
SAS | 00:00:00 | 0 | 0 | 0 | 0 |
SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
European Union | 00:55:12 | 1 | 1 | 1 | 53 |
Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
---|---|---|---|---|---|
Armor | 00:54:34 | 30 | 29 | 1.07 | 1 |
Aviator | 00:01:57 | 1 | 3 | 0.33 | 0 |
Air Defense | 00:12:45 | 13 | 12 | 1.17 | 1 |
Helicopter | 01:12:19 | 12 | 43 | 0.33 | 2 |
Transport | 02:18:08 | 33 | 65 | 0.77 | 17 |
Artillery | 00:00:00 | 0 | 0 | 0 | 0 |
Ground Defense | 00:02:20 | 2 | 3 | 0.67 | 0 |
Total | 04:42:03 | 91 | 155 | – | 21 |
Averages | 00:40:17 | 13 | 22 | 0.14 | 3 |
Expansion | BF2 | SF | EF | AF |
---|---|---|---|---|
Time | 06:00:21 | 00:00:00 | 00:55:12 | 00:18:48 |
Kit | Time | Kills | Deaths | Ratio |
---|---|---|---|---|
Anti-tank | 01:42:18 | 56 | 99 | 0.57 |
Assault | 00:08:31 | 0 | 7 | 0 |
Engineer | 00:04:02 | 3 | 5 | 0.6 |
Medic | 06:12:24 | 131 | 265 | 0.49 |
Special-Ops | 01:25:13 | 46 | 79 | 0.58 |
Support | 00:00:28 | 0 | 1 | 0 |
Sniper | 00:00:20 | 0 | 1 | 0 |
Total | 09:33:16 | 236 | 457 | – |
Averages | 01:21:53 | 34 | 65 | 0.52 |
Weapon | Time | Kills | Deaths | Ratio | Acc |
---|---|---|---|---|---|
Assault Rifles | 02:22:16 | 60 | 130 | 0.46 | 10.45% |
Grenade Launcher Attachment | 00:00:11 | 0 | 1 | 0 | 100% |
Carbines | 00:47:18 | 25 | 44 | 0.57 | 12.86% |
Light Machine Guns | 00:00:22 | 0 | 1 | 0 | 0% |
Sniper Rifles | 00:00:09 | 0 | 0 | 0 | 0% |
Pistols | 00:03:59 | 8 | 9 | 0.89 | 11.96% |
AT/AA | 00:19:54 | 10 | 34 | 0.29 | 49.02% |
Submachine Guns | 00:33:54 | 20 | 34 | 0.59 | 9.87% |
Shotguns | 00:02:26 | 3 | 3 | 1 | 7.41% |
Knife | 00:00:59 | 1 | 2 | 0.5 | 6.25% |
Defibrillator | 00:10:00 | 0 | 19 | 0 | 70.63% |
Explosives (C4, Claymore, AT Mine) | 00:06:46 | 9 | 10 | 0.9 | 0.5% |
Hand Grenade | 00:05:14 | 4 | 11 | 0.36 | 21.21% |
Total | 04:26:42 | 131 | 288 | – | – |
Averages | 00:20:30 | 10 | 22 | 0 | 12.725% |
Equipment | Time | Kills | Deaths | Ratio | Usage |
---|---|---|---|---|---|
Knife | 00:00:59 | 1 | 2 | 0.5 | 16 |
Defibrillator | 00:10:00 | 0 | 19 | 0 | 126 |
Claymore | 00:00:00 | 0 | 0 | 0 | 0 |
Hand Grenade | 00:05:14 | 4 | 11 | 0.36 | 66 |
AT Mine | 00:00:39 | 0 | 1 | 0 | 8 |
C4 | 00:06:07 | 9 | 9 | 1 | 0 |
Tactical (Flash, Smoke) | 00:00:00 | 0 | 0 | 0 | 0 |
Grappling Hook | 00:00:00 | 0 | 0 | 0 | 0 |
Zipline | 00:00:00 | 0 | 0 | 0 | 0 |
Total | 00:22:59 | 14 | 42 | 0.33 | 216 |
Averages | 00:01:46 | 1 | 3 | 0.03 | 17 |
Favorite Victims & Worst Enemies | |
---|---|
Favorite Victim (Kills to) | ![]() |
More Victims (Top 10) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Worst Enemy (Deaths by) | ![]() |
More Enemies (Top 10) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Misc. Stats | |
---|---|
PID (Player ID Number) | 9085342 |
Enrollment Date | 2018-02-15 23:05:49 |
Last Battle On | 2020-01-24 18:38:29 |
Last Update | 00:00:00 |
Next Update | 00:10:00 |
Kicked & Banned | 0 / 0 |
Team: Kills, Damage, & Vehicle Damage | 7 / 4 / 3 |
Cost ($50 base) | 4.9652 cph |
Unlocks |
---|
Awards | |
---|---|
Badges |
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
|
Medals |
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
|
Ribbons |
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
|
SF Badges & Medals |
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
|
SF Ribbons |
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
|
Time To Advancement | |
---|---|
Rank |
![]() Next Rank: Sergeant Score: 1,054 of 2,500. At your historical rate, you should earn 1,446 in 1446 days (or 14 Hours, and 10 Minutes straight).![]() Next Rank: Staff Sergeant Score: 1,054 of 5,000. At your historical rate, you should earn 3,946 in 3946 days (or 38 Hours, and 41 Minutes straight).![]() Next Rank: Gunnery Sergeant Score: 1,054 of 8,000. At your historical rate, you should earn 6,946 in 6946 days (or 68 Hours, and 5 Minutes straight). |