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B.R. = Best Round
| Army | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 00:14:28 | 1 | 1 | 1 | 30 |
| MEC | 00:28:21 | 0 | 1 | 0 | 16 |
| PLA | 00:16:06 | 0 | 1 | 0 | 2 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 00:58:55 | 1 | 3 | - | - |
| Averages | 00:05:53 | 0 | 0 | 0 | 5 |
| Map | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| Mashtuur City | 00:28:21 | 0 | 1 | 0 | 16 |
| Daqing Oilfields | 00:01:41 | 0 | 1 | 0 | 2 |
| Wake Island 2007 | 00:28:53 | 1 | 1 | 1 | 30 |
| Total | 00:58:55 | 1 | 3 | – | – |
| Averages | 00:19:38 | 0 | 1 | 0 | 16 |
| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 00:58:55 | 1 | 3 | 0.33 | 30 |
| MEC | 00:28:21 | 0 | 1 | 0 | 16 |
| PLA | 00:30:34 | 1 | 2 | 0.5 | 30 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:00:00 | 0 | 0 | 0 | 0 |
| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|---|---|---|---|---|
| Armor | 00:02:00 | 0 | 2 | 0 | 0 |
| Aviator | 00:03:44 | 1 | 2 | 1 | 1 |
| Air Defense | 00:03:40 | 1 | 2 | 0.5 | 0 |
| Helicopter | 00:06:02 | 10 | 0 | 10 | 2 |
| Transport | 00:09:06 | 1 | 4 | 0.25 | 0 |
| Artillery | 00:00:00 | 0 | 0 | 0 | 0 |
| Ground Defense | 00:00:19 | 1 | 1 | 1 | 0 |
| Total | 00:24:51 | 14 | 11 | – | 3 |
| Averages | 00:03:33 | 2 | 2 | 0.14 | 0 |
| Expansion | BF2 | SF | EF | AF |
|---|---|---|---|---|
| Time | 00:30:02 | 00:00:00 | 00:00:00 | 00:00:00 |
| Kit | Time | Kills | Deaths | Ratio |
|---|---|---|---|---|
| Anti-tank | 00:27:42 | 16 | 23 | 0.7 |
| Assault | 00:09:41 | 1 | 7 | 0.14 |
| Engineer | 00:00:00 | 0 | 0 | 0 |
| Medic | 00:00:00 | 0 | 0 | 0 |
| Special-Ops | 00:08:00 | 1 | 4 | 0.25 |
| Support | 00:05:45 | 0 | 4 | 0 |
| Sniper | 00:04:48 | 2 | 8 | 0.25 |
| Total | 00:55:56 | 20 | 46 | – |
| Averages | 00:07:59 | 3 | 7 | 0.43 |
| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|---|---|---|---|---|
| Assault Rifles | 00:04:03 | 0 | 6 | 0 | 13.16% |
| Grenade Launcher Attachment | 00:01:50 | 1 | 1 | 1 | 25% |
| Carbines | 00:04:59 | 0 | 2 | 0 | 0% |
| Light Machine Guns | 00:02:15 | 0 | 2 | 0 | 10.91% |
| Sniper Rifles | 00:02:53 | 1 | 4 | 0.25 | 12.5% |
| Pistols | 00:00:10 | 0 | 1 | 0 | 0% |
| AT/AA | 00:06:20 | 0 | 10 | 0 | 23.53% |
| Submachine Guns | 00:07:29 | 2 | 9 | 0.22 | 11.97% |
| Shotguns | 00:00:00 | 0 | 0 | 0 | 0% |
| Knife | 00:00:57 | 0 | 1 | 0 | 0% |
| Defibrillator | 00:00:00 | 0 | 0 | 0 | 0% |
| Explosives (C4, Claymore, AT Mine) | 00:00:00 | 0 | 0 | 0 | 0% |
| Hand Grenade | 00:00:00 | 0 | 0 | 0 | 0% |
| Total | 00:30:56 | 4 | 36 | – | – |
| Averages | 00:02:22 | 0 | 3 | 0 | 12.013% |
| Equipment | Time | Kills | Deaths | Ratio | Usage |
|---|---|---|---|---|---|
| Knife | 00:00:57 | 0 | 1 | 0 | 0 |
| Defibrillator | 00:00:00 | 0 | 0 | 0 | 0 |
| Claymore | 00:00:00 | 0 | 0 | 0 | 0 |
| Hand Grenade | 00:00:00 | 0 | 0 | 0 | 0 |
| AT Mine | 00:00:00 | 0 | 0 | 0 | 0 |
| C4 | 00:00:00 | 0 | 0 | 0 | 0 |
| Tactical (Flash, Smoke) | 00:00:00 | 0 | 0 | 0 | 0 |
| Grappling Hook | 00:00:00 | 0 | 0 | 0 | 0 |
| Zipline | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 00:00:57 | 0 | 1 | 0 | 0 |
| Averages | 00:00:04 | 0 | 0 | 0 | 0 |
| Favorite Victims & Worst Enemies | |
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| Favorite Victim (Kills to) | |
| More Victims (Top 10) |
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| Worst Enemy (Deaths by) | |
| More Enemies (Top 10) |
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| Misc. Stats | |
|---|---|
| PID (Player ID Number) | 13284082 |
| Enrollment Date | 2025-09-21 00:04:36 |
| Last Battle On | 2025-10-03 09:01:59 |
| Last Update | 00:00:00 |
| Next Update | 00:10:00 |
| Kicked & Banned | 0 / 0 |
| Team: Kills, Damage, & Vehicle Damage | 0 / 0 / 0 |
| Cost ($50 base) | 50.9194 cph |
| Unlocks |
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| Time To Advancement | |
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| Rank |
Next Rank: Private First Class Score: 49 of 150. At your historical rate, you should earn 101 in 25 days (or 2 Hours, and 6 Minutes straight).
Next Rank: Lance Corporal Score: 49 of 500. At your historical rate, you should earn 451 in 113 days (or 9 Hours, and 23 Minutes straight).
Next Rank: Corporal Score: 49 of 800. At your historical rate, you should earn 751 in 188 days (or 15 Hours, and 38 Minutes straight). |
danial Private

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