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B.R. = Best Round
| Army | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 00:00:00 | 0 | 0 | 0 | 0 |
| MEC | 00:00:00 | 0 | 0 | 0 | 0 |
| PLA | 00:28:11 | 0 | 2 | 0 | 30 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 00:28:11 | 0 | 2 | - | - |
| Averages | 00:02:49 | 0 | 0 | 0 | 3 |
| Map | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| Songhua Stalemate | 00:00:44 | 0 | 1 | 0 | 0 |
| Midnight Sun | 00:27:27 | 0 | 1 | 0 | 30 |
| Total | 00:28:11 | 0 | 2 | – | – |
| Averages | 00:14:05 | 0 | 1 | 0 | 15 |
| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|---|---|---|---|---|
| USMC | 00:28:11 | 0 | 2 | 0 | 30 |
| MEC | 00:00:00 | 0 | 0 | 0 | 0 |
| PLA | 00:28:11 | 0 | 2 | 0 | 30 |
| SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
| SAS | 00:00:00 | 0 | 0 | 0 | 0 |
| SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
| MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
| Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
| Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
| European Union | 00:00:00 | 0 | 0 | 0 | 0 |
| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|---|---|---|---|---|
| Armor | 00:06:15 | 2 | 3 | 0.67 | 0 |
| Aviator | 00:01:00 | 0 | 3 | 0 | 0 |
| Air Defense | 00:01:33 | 2 | 5 | 0.4 | 0 |
| Helicopter | 00:00:00 | 0 | 0 | 0 | 0 |
| Transport | 00:01:36 | 0 | 1 | 0 | 0 |
| Artillery | 00:00:00 | 0 | 0 | 0 | 0 |
| Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 00:10:24 | 4 | 12 | – | 0 |
| Averages | 00:01:29 | 1 | 2 | 0.14 | 0 |
| Expansion | BF2 | SF | EF | AF |
|---|---|---|---|---|
| Time | 00:00:44 | 00:00:00 | 00:00:00 | 00:27:27 |
| Kit | Time | Kills | Deaths | Ratio |
|---|---|---|---|---|
| Anti-tank | 00:05:02 | 1 | 13 | 0.08 |
| Assault | 00:09:28 | 1 | 7 | 0.14 |
| Engineer | 00:00:00 | 0 | 0 | 0 |
| Medic | 00:02:43 | 1 | 3 | 0.33 |
| Special-Ops | 00:00:00 | 0 | 0 | 0 |
| Support | 00:00:00 | 0 | 0 | 0 |
| Sniper | 00:09:23 | 3 | 8 | 0.38 |
| Total | 00:26:36 | 6 | 31 | – |
| Averages | 00:03:48 | 1 | 4 | 0.19 |
| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|---|---|---|---|---|
| Assault Rifles | 00:06:14 | 1 | 5 | 0.2 | 9.46% |
| Grenade Launcher Attachment | 00:00:56 | 0 | 0 | 0 | 40% |
| Carbines | 00:00:00 | 0 | 0 | 0 | 0% |
| Light Machine Guns | 00:00:00 | 0 | 0 | 0 | 0% |
| Sniper Rifles | 00:03:16 | 0 | 2 | 0 | 25% |
| Pistols | 00:00:28 | 0 | 1 | 0 | 0% |
| AT/AA | 00:01:46 | 0 | 5 | 0 | 66.67% |
| Submachine Guns | 00:02:14 | 0 | 5 | 0 | 0% |
| Shotguns | 00:00:00 | 0 | 0 | 0 | 0% |
| Knife | 00:00:03 | 0 | 0 | 0 | 0% |
| Defibrillator | 00:00:00 | 0 | 0 | 0 | 0% |
| Explosives (C4, Claymore, AT Mine) | 00:00:11 | 1 | 0 | 1 | 2% |
| Hand Grenade | 00:00:56 | 1 | 1 | 1 | 36.36% |
| Total | 00:16:04 | 3 | 19 | – | – |
| Averages | 00:01:14 | 0 | 1 | 0 | 12.5% |
| Equipment | Time | Kills | Deaths | Ratio | Usage |
|---|---|---|---|---|---|
| Knife | 00:00:03 | 0 | 0 | 0 | 0 |
| Defibrillator | 00:00:00 | 0 | 0 | 0 | 0 |
| Claymore | 00:00:11 | 1 | 0 | 1 | 4 |
| Hand Grenade | 00:00:56 | 1 | 1 | 1 | 11 |
| AT Mine | 00:00:00 | 0 | 0 | 0 | 0 |
| C4 | 00:00:00 | 0 | 0 | 0 | 0 |
| Tactical (Flash, Smoke) | 00:00:00 | 0 | 0 | 0 | 0 |
| Grappling Hook | 00:00:00 | 0 | 0 | 0 | 0 |
| Zipline | 00:00:00 | 0 | 0 | 0 | 0 |
| Total | 00:01:10 | 2 | 1 | 2 | 15 |
| Averages | 00:00:05 | 0 | 0 | 0.15 | 1 |
| Favorite Victims & Worst Enemies | |
|---|---|
| Favorite Victim (Kills to) | |
| More Victims (Top 10) |
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| Worst Enemy (Deaths by) | |
| More Enemies (Top 10) |
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| Misc. Stats | |
|---|---|
| PID (Player ID Number) | 13075062 |
| Enrollment Date | 2024-08-19 16:13:49 |
| Last Battle On | 2024-08-20 13:21:25 |
| Last Update | 00:00:00 |
| Next Update | 00:10:00 |
| Kicked & Banned | 0 / 0 |
| Team: Kills, Damage, & Vehicle Damage | 0 / 0 / 0 |
| Cost ($50 base) | 106.4459 cph |
| Unlocks |
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| Awards | |
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| Badges |
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| Medals |
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| Ribbons |
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| SF Badges & Medals |
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| SF Ribbons |
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| Time To Advancement | |
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| Rank |
Next Rank: Private First Class Score: 30 of 150. At your historical rate, you should earn 120 in 4 days (or 1 Hour, and 49 Minutes straight).
Next Rank: Lance Corporal Score: 30 of 500. At your historical rate, you should earn 470 in 16 days (or 7 Hours, and 7 Minutes straight).
Next Rank: Corporal Score: 30 of 800. At your historical rate, you should earn 770 in 26 days (or 11 Hours, and 40 Minutes straight). |
IVAR Private

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